Turn any round into a wild card with Oh Crap, the disc golf dice game that adds chaos, challenge, and laughs to every hole. Roll the dice to determine your throw type, disc choice, putting style, and bonus rule, then play it out. No two rounds are ever the same.
Perfect for casual rounds with friends, disc golf leagues looking to mix things up, or anyone who wants to challenge their all-around game. Includes 4 dice and 3 ways to play, from a quick Pass Line round to the full Hardway challenge.
Set includes 4 dice. There are 3 ways to play this game:
One player rolls the dice onto an upside-down putter on each tee box. Players rotate taking turns rolling dice at each tee box. All players must throw off the tee box according to the dice outcome (example: overstable roller thrown with opposite hand). The player must then putt with the putting style determined by the dice. Once the hole is complete, the next player rolls the dice again on the next tee box.
Backhand: Thrown with the back of your hand or wrist leading the disc, thumb on top, fingers curled under the rim, disc thrown across your body.
Forehand: Also known as a sidearm throw or flick. Fingers under and pressing against the rim, thumb on top, elbow close to your body, disc thrown at about waist level.
Hyzer: Not a throw type, but an angle. The edge of the disc furthest from your body is lower than the edge closest to your body on release.
Anhyzer: The opposite of hyzer. The outside edge of the disc is higher than the inside on release.
Roller: Force the disc over and throw it at a steep anhyzer angle toward the ground in front of you, so it rolls forward in a straight line.
Thumber: An overhand throw with your thumb under the rim and the inside of your index finger and knuckles on the flight plate.
Hyzer: Throw the putt on a hyzer angle and play the natural curve to control it.
Jump: Jump putt allowed as long as your plant foot is on the ground at release (no distance restriction in Oh Crap).
Push: Your arm acts as a pendulum, pushing the disc out with minimal spin.
Spin: More spin imparted on release, aiming to throw as straight as possible with more entry speed.
Straddle: A stance with both feet parallel to the basket, usually spread out.
Turbo: Hold the disc above your shoulder, fingers on the back of the rim, and push it toward the target like tossing a football. Useful for putting over obstacles.
Redesign the course as you go. The player with honors creates a new hole from any tee to any basket. Just be safe and watch for other players.
Designed in the USA by disc golfers, for disc golfers.